Update: A New Era of Design and Nourishment

We are within an overlap of two eras:

  1. Disruption
  2. Post-Disruption

The Disruption era is/was so strong, that similar to the impact of Modernism on global social/global/economics, it is a “Post-” era versus a newly named one (Modernism shifted to Postmodernism).

Disruption (as an era) has shaken off the emotional force of Nostalgia, specifically off the back of Progress. One goal of Disruption was to remove the emotional connection to the past and replace it with a rational celebration of the new (similar to Modernism). As example, retro design, remakes of “classic” films and TV shows, and turning childhood books into movies are symptoms of the friction Nostalgia creates between the past and the future. As example, critics loved the first generation iPhone (no one complained it didn’t have the same look/feel of old phones), but vendors still arose to provide retro gadgets to modify it so it would. Disruption has worked incredibly hard to separate Nostalgia from an appreciation of what’s  “Good.”

Post-Disruption is an era with a focus on building stronger foundations in the new global reality created by Disruption. It’s an adoption of the the lasting forces of Disruption as a new normal, but within two distinct paths towards the future:

  • Neo-Modernism Design Driven: To continually reinvent the present through new systems and technologies in the service of solving issues (both global and local). This requires both solving current high-profile technological issues (health, energy) plus inventing new opportunities and markets (innovations) and therefore magnetizing communities around these new innovations
  • Neo-Renaissance Nutriment Nourishment: To provide foundational support (both global and local) that fosters the betterment of livelihood. Similar to the above, but with a focus on the basics. It is a new investigation of how to build a “Good” future (social and economic) that learns from historical lessons without the friction of Nostalgia to impede progress

Looking at our current experience, these two forces are unbalanced…maybe they aren’t meant to be. The force of Design is outweighing Nourishment. Both are growing. Either way, people, governments, and businesses should be considering these two paths when planning for the next five years, and beyond.